









Summary:
[Anything to record on the sheet] (edited)























[2d6+2] Roll: [6, 4] Result: 12 Reason: opposed prog check
2












Watch and Learn, Rookies!
Liberator 2
Starting CP 9 (5 initial, +4 from Volley Capacitor)
Support Dept, Gunnery
Fire one Gun ( 0 CP from Support Dept)
Fire All Guns x3 (9 CP)
CP Used 9 (edited)






[7, 1, 1] Result: 10
[7, 3, 1] Result: 12
Results Total: 22
Reason: Spinal Beam Cannon x2


Looks like you didn't quite finish the job. Guess the rest of us will have to clean up your mess.
On the bridge of CBSS Cruiser 2 a woman sits at the captain's chair with legs crossed and arms casually resting on the armrests. She wears an unbuttoned red jacket over her uniform and a red beret over shoulder-length hair along with an eyepatch over one eye.
Without getting up from her seat, the captain quickly starts issuing orders. "Alright, we've got one frigate wounded, but not quite down. We need to take it out before it can get off any more torpedoes. But we can't waste any of our shots, since we still need to take out that other frigate.
"To that end, I want all available power diverted to weapons for a double salvo. We'll take one shot at the damaged frigate with the flak emitter battery, then pour everything else into the other one. If we don't quite take them out, the Sickles can cover our asses if needed. We might sacrifice some pride, but I'll take that any day over losing more people. Now let's mop them up!"
CBSS Cruiser 2
Starting CP 5
Support Dept: Gunnery
Fire All Guns x2 (One Flak Emitter Battery shot at the wounded Heavy Frigate, everything else goes to the other Heavy Frigate)
CP Used: 6




Summary:
58 Torpedo damage at AP20 on WorldGov Heavy Frigate 2
19 CPC damage at AP15 on WorldGov Heavy Frigate 2
(let me know what hits and I'll roll damage, which I think is a +2 bonus?) (edited)



Summary:
Torpedo launcher crit/30
Torpedo launcher 16/21
Charged particle caster 18/14
Sandthrower 12/4
(all damage on Worldgov PB 1. All other shots were definite misses)








5



Must We Do Everything?
Liberator 2
Support Dept, Gunnery
Fire all guns x2
16
20
22
miss
CRIT
miss
CRIT
20
6





[1d6] Roll: [5] Result: 5
1

6